Q: What was the decision to tie together so many side quests for the Costa Business capstone like? How do you hope players respond?Ī: We’ve steadily introduced smaller stories going all the way back to the release of Wild Appalachia. On a conceptual level, the Blue Devil felt in line with the type of mythical creature that would terrorize our unsuspecting Blue Ridge Caravan, eliciting a similar sense of dread as a werewolf. The Ogua had been on our Design teams’ radar for a while, so it was only a matter of time before it crawled out of its shell. We wanted to zero in on the cryptid additions that would offer a distinct experience from our current cast. It almost goes without saying that researching the variety of local cryptids was a lot of fun and presented many viable options. I knew of the Mothman, Sheepsquatch, etc… but what I didn’t realize was how many more there were out there, even in the West Virginia area alone. Q: What went into the process of choosing and designing new cryptids like the Blue Devil and Ogua?Ī: “Cryptids” is a concept I hadn’t fully been aware of until we started working on Fallout 76. RELATED: Locations That Would Make Great Destinations for Future Fallout 76 Expeditions The following transcript has been edited for clarity and brevity. Jon Rush, art director for Fallout 76 at Bethesda’s Austin-based studio spoke to Game Rant about Once in a Blue Moon’s new content and gameplay balancing. Fallout 76's most recent update, Once in a Blue Moon, has continued Bethesda’s trend of expanding on some of the stranger elements of the franchise’s lore while adding new Events, bosses, and items for players to collect.įrom new unique weapons and outfits to an adorable turtle plush and a Hollywood sound stage, Once in a Blue Moon’s content gives players plenty to work toward as the Atlantic City Expedition looms large on the horizon.
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